/*
 * Copyright (C) 2007 David Adam
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __D3DX8_H__
#define __D3DX8_H__

#include <d3d8.h>
#include <limits.h>

#include <d3dx8math.h>
#include <d3dx8core.h>
/* FIXME: #include <d3dx8tex.h> */
#include <d3dx8mesh.h>
/* FIXME: #include <d3dx8shape.h> */
/* FIXME: #include <d3dx8effect.h> */

#endif
